ONE-YEAR 3D ANIMATION

Start Dates:   • Sep 8, 2010   • Sep 7, 2011

SEMESTER 1: OVERVIEWTOPICSCLASSES                                 SEMESTER 2: OVERVIEWTOPICSCLASSES

Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias’ Oscar Winning software, Maya, the industry standard for animation. Students in the Academy’s One-Year 3D Animation Program get the opportunity to learn the technical and artistic tools they need to master 3D animation. After the program, they may choose to become independent animators or to pursue a career in the film, gaming, interactivity or c omme rc i a l industries.

Preparation

No previous 3D or animation experience is required. However, studio art or computer experience is helpful. Basic familiarity with a computer graphic program such as Adobe Illustrator or Adobe Photoshop is recommended. The Maya Personal Learning Edition is available for free download at Autodesk.com. Students are encouraged to familiarize themselves with this software.

Semester one Overview

Over the course of the first semester, students learn Maya intensively through instruction and extensive lab hours. Students are instructed in all basic and primary techniques in animation production.

Each week, classic and contemporary animated films are screened and critiqued with the instructor. This informs the students’ own work and helps them as they write and storyboard projects for production during the semester.

Animation Goals
• Visual Development
• Writing and Storyboarding
• 3D Modeling
• Texturing
• Rigging
• Animation
• Lighting
• Rendering
Students complete two short animated projects in semester one. The first project takes place during the first month and is designed to familiarize the student with the animation work flow from inception to completion. The second project is completed during the remainder of the first semester and expands upon the principles, skills and, knowledge used for the first project.

MAYA: With 23 million lines of code, is extraordinarily power ful 3D animat ion software. Animated films such as A.I., Harry Potter, The Lord of The Rings Trilogy, The Matrix Trilogy, Shrek Trilogy, Spiderman Trilogy and Star Wars: Episode I, II & III are made using Maya. Additionally, most of the popular computer games are made with Maya, including Madden Football, SOCOM: US Navy Seals, F.E.A.R., Lineage, Gears of War, Armies of Exigo and Forza Motorsport. In our One-Year 3D Animation Program, students get the unprecedented opportunity to get the technical tools they need to do whatever they want to do in 3D.

The following topics will be covered in depth:

SCRIPT WRITING
• Students learn how to write a story.

STORYBOARD
• Students learn how to take their script and translate it into a visual medium

MODELING

Introduction to
• Polygonal modeling
• Subdivision modeling
• Nurbs modeling

Advanced
• Polygonal modeling

SHADERS

Introduction to shaders and textures
• Using the hypershade
• Applying textures to models and characters
• Photoshop, Shaders, Bump mapping
• Making animated textures in AfterEffects.

Intermediate shaders and textures
• Import movies as textures
• Shading networks
• Hypershade in-depth
• Tiling textures
• Advanced bump maps
• Displacement mapping
• Introduction to utility nodes

UV MAPPING

Introduction to UV’s
• UV’s
• Planar maps

ADVANCED UV’s

Tools
• Automatic maps
• Spherical maps
• Cylindrical maps
• Unfold
• Relax
• Moving and sewing UV’s

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RIGGING

Introduction to riging
• Building the skeleton – understanding joints
• Forward and inverse kinematics
• Constraints - they make a characters eye follow an object, a hand pick up a glass
• Skinning - Binding a character to the rig.
• Local rotation axis
• Controllers
• Set driven key
• Blend shapes

Intermediate riging
• Reverse foot
• Spline IK
• FK IK switch
• Advanced blend shapes

LIGHTING
Introduction to
• Basic 3-point lighting
• Directional light
• Ambient light
• Spot light
• Depth map shadows

ANIMATION

Introduction to animation
• Key frames
• Squash and stretch
• Bouncing a ball
• Walk cycle
• Acting for animators
• Creating animation reference materials
• The graph editor

Intermediate Animation
• Bouncing ball 2
• Animating a flour sack (the classic Disney animation teaching technique).
• Posing a character.
• Keys, extremes and in-betweens
• The graph editor in depth

Dynamics

• Particles
• Emitters
• Fields
• Soft bodies
• Springs
• Rigid bodies
• Hardware rendering
• Expressions
Introduction to
MEL SCRIPTING
• An introduction to Maya embedded language

ACTING FOR ANIMATORS
• Students will learn the basic acting techniques they will require in order to make their animated character come to life.

FILM STUDY
• Students will learn a basic history of film and the techniques of specific movements and genres.

LIFE DRAWING
• A series of life drawing classes in which the student learns classical drawing techniques and anatomy in front of a live model.

CAMERAS

• Creating cameras
• Angle of view
• Focal length
• Depth of field
• Aperture
• Film aspect ratio
• Pixel aspect ratio
• Clip planes
• Z depth
• Motion Blur

RENDERING

Render - Creating finished images - a sequence of completed frames of your scene to be composited to make the movie for outputting to your editing program:
• Using the Maya software renderer
• Scan line renders
• Introduction to Render Settings

EDITING AND COMPOSITING
• After Effects
• Final-Cut
• Final-Cut: Sound design

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QUICK FACTS:
Start Dates:   • Sep 8, 2010   • Sep 7, 2011
Locations: New York City
Program Requirements: High School Diploma, GED
Cost: $17,000 (USD)/Semester
            €11,463 (EURO)/Semester
You Graduate With: Diploma/Certificate, DVD Film Reel