Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias’ Oscar Winning software, Maya, the industry standard for animation. Students in the Academy’s One-Year 3D Animation Program get the opportunity to learn the technical and artistic tools they need to master 3D animation. After the program, they may choose to become independent animators or to pursue a career in the film, gaming, interactivity or c omme rc i a l industries.
Preparation
No previous 3D or animation experience is required. However, studio art or computer experience is helpful. Basic familiarity with a computer graphic program such as Adobe Illustrator or Adobe Photoshop is recommended. The Maya Personal Learning Edition is available for free download at Autodesk.com. Students are encouraged to familiarize themselves with this software.Semester one Overview
Over the course of the first semester, students learn Maya intensively through instruction and extensive lab hours. Students are instructed in all basic and primary techniques in animation production.Each week, classic and contemporary animated films are screened and critiqued with the instructor. This informs the students’ own work and helps them as they write and storyboard projects for production during the semester.
Animation Goals
• Visual Development
• Writing and Storyboarding
• 3D Modeling
• Texturing
• Rigging
• Animation
• Lighting
• Rendering
Students complete two
short animated projects
in semester one. The first
project takes place during the
first month and is designed
to familiarize the student with
the animation work flow from
inception to completion. The
second project is completed
during the remainder of the
first semester and expands
upon the principles, skills
and, knowledge used for the
first project. MAYA: With 23 million lines of code, is extraordinarily power ful 3D animat ion software. Animated films such as A.I., Harry Potter, The Lord of The Rings Trilogy, The Matrix Trilogy, Shrek Trilogy, Spiderman Trilogy and Star Wars: Episode I, II & III are made using Maya. Additionally, most of the popular computer games are made with Maya, including Madden Football, SOCOM: US Navy Seals, F.E.A.R., Lineage, Gears of War, Armies of Exigo and Forza Motorsport. In our One-Year 3D Animation Program, students get the unprecedented opportunity to get the technical tools they need to do whatever they want to do in 3D.
The following topics will be covered in depth:
SCRIPT WRITING• Students learn how to write a story.
STORYBOARD
• Students learn how to take their script and translate it into a visual medium
MODELING
Introduction to• Polygonal modeling
• Subdivision modeling
• Nurbs modeling
Advanced
• Polygonal modeling
SHADERS
Introduction to shaders and textures• Using the hypershade
• Applying textures to models and characters
• Photoshop, Shaders, Bump mapping
• Making animated textures in AfterEffects.
Intermediate shaders and textures
• Import movies as textures
• Shading networks
• Hypershade in-depth
• Tiling textures
• Advanced bump maps
• Displacement mapping
• Introduction to utility nodes
UV MAPPING
Introduction to UV’s• UV’s
• Planar maps
ADVANCED UV’s
Tools• Automatic maps
• Spherical maps
• Cylindrical maps
• Unfold
• Relax
• Moving and sewing UV’s
Continue >>
RIGGING
Introduction to riging• Building the skeleton – understanding joints
• Forward and inverse kinematics
• Constraints - they make a characters eye follow an object, a hand pick up a glass
• Skinning - Binding a character to the rig.
• Local rotation axis
• Controllers
• Set driven key
• Blend shapes
Intermediate riging
• Reverse foot
• Spline IK
• FK IK switch
• Advanced blend shapes
LIGHTING
Introduction to
• Basic 3-point lighting
• Directional light
• Ambient light
• Spot light
• Depth map shadows
ANIMATION
Introduction to animation• Key frames
• Squash and stretch
• Bouncing a ball
• Walk cycle
• Acting for animators
• Creating animation reference materials
• The graph editor
Intermediate Animation
• Bouncing ball 2
• Animating a flour sack (the classic Disney animation teaching technique).
• Posing a character.
• Keys, extremes and in-betweens
• The graph editor in depth
Dynamics
• Particles• Emitters
• Fields
• Soft bodies
• Springs
• Rigid bodies
• Hardware rendering
• Expressions
Introduction to
MEL SCRIPTING
• An introduction to Maya embedded language
ACTING FOR ANIMATORS
• Students will learn the basic acting techniques they will require in order to make their animated character come to life.
FILM STUDY
• Students will learn a basic history of film and the techniques of specific movements and genres.
LIFE DRAWING
• A series of life drawing classes in which the student learns classical drawing techniques and anatomy in front of a live model.
CAMERAS
• Creating cameras• Angle of view
• Focal length
• Depth of field
• Aperture
• Film aspect ratio
• Pixel aspect ratio
• Clip planes
• Z depth
• Motion Blur
RENDERING
Render - Creating finished images - a sequence of completed frames of your scene to be composited to make the movie for outputting to your editing program:• Using the Maya software renderer
• Scan line renders
• Introduction to Render Settings
EDITING AND COMPOSITING
• After Effects
• Final-Cut
• Final-Cut: Sound design
Continue >>
QUICK FACTS:
Start Dates: • Sep 8, 2010 • Sep 7, 2011
Locations: New York City
Program Requirements: High School Diploma, GED
Cost: $17,000 (USD)/Semester
€11,463 (EURO)/Semester
You Graduate With: Diploma/Certificate, DVD Film Reel
Locations: New York City
Program Requirements: High School Diploma, GED
Cost: $17,000 (USD)/Semester
€11,463 (EURO)/Semester
You Graduate With: Diploma/Certificate, DVD Film Reel
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