Texturing With Maya For 3D Animation Group Project

April 15th, 2009 Posted in 3D Animation School

car

My learning experience in doing the 3D Animation group project was always a steep learning curve.  Over the course of the project I have learned to use programs that I was not totally familiar with like Photoshop and Shake.  My role  was to UV (UV means placing surface coordinates) and texture certain sections of the project, including the buildings and the car.

I first started by gathering any images that I might need, like rust, bricks, concrete and metals. Then I would taking those images into Photoshop to prepare them for the texturing process by flattening and tiling the images, which I would later use in Maya, the class 3D software.

For the car, I found different images of rust.  I had to make sure that certain images matched nicely and did not look as if it was stretched as this can result in an image looking unnatural.  I also used images of old rusted out engines or cars for reference to help me achieve the look I was going for.

I used a mental ray node within Maya to add the texture images to certain parts of the car.  Mental ray is a rendering application useful in making textures look as realistic as possible.

Waeking Ng, 1 year animation student

  1. One Response to “Texturing With Maya For 3D Animation Group Project”

  2. By haileyesus mulugeta on Sep 23, 2009

    please send some sample 3d animation grafic efect?

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