3D Animation School: Mental Ray Interpolation

Thursday, February 26th, 2009 Posted in 3D Animation School | No Comments »

Mental ray glossy reflections are notoriously expensive to render (expensive in this case meaning taking a long time). In order to optomise the render time it can be advantageous to use "interpolation". In this example the MIA (mental images architectural shader) ...

3D Animation Student Talks About Mental Ray

Friday, February 20th, 2009 Posted in 3D Animation School | 1 Comment »

[gallery] Lately I have been hearing about how now a days an artist has to assume a Renaissance approach towards the field of his or her interest, regardless of what it is. In other words, to excel in a wide variety ...