3D Animation Course: Subtools in ZBrush
Tuesday, February 24th, 2009 Posted in 3D Animation School | 2 Comments »Subtools are a way of breaking up a model in ZBrush into it's components. There are a number of advantages to using this work flow, a major plus being that I can work on an individual piece of geometry (a ...
3D Animation Student Talks About Mental Ray
Friday, February 20th, 2009 Posted in 3D Animation School | 1 Comment »[gallery] Lately I have been hearing about how now a days an artist has to assume a Renaissance approach towards the field of his or her interest, regardless of what it is. In other words, to excel in a wide variety ...
3D Animation School: ZBrush Polygroups
Wednesday, February 18th, 2009 Posted in 3D Animation School | No Comments »As a follow up to last weeks ZBrush entry. Today, we looked at ZBrush polygroups which allow modeling artists to organize their character meshes with visual grouping information. Polygroups are a convenient way to organize your mesh and assist you with ...
3D Animation School Student Nicole Saenz
Thursday, February 12th, 2009 Posted in 3D Animation School, Student & Alumni Activity | 1 Comment »As supervisor of the character design aspect of the group project, my responsibilities included overseeing the development of the main characters involved in the animation, as well as trying to maintain a uniform look within each individual character due to ...
3D Animation School Teaches ZBrush
Wednesday, February 11th, 2009 Posted in 3D Animation School | No Comments »This is a post for the 1 year animation 2nd semester group project, which encompasses many disciplines necessary for an animation and visual effects (vfx) career: Today's class was an introduction to ZBrush. ZBrush is a digital sculpting and painting program that ...








