3D Animation Course: Subtools in ZBrush

Tuesday, February 24th, 2009 Posted in 3D Animation School | 2 Comments »

Subtools are a way of breaking up a model in ZBrush into it's components. There are a number of advantages to using this work flow, a major plus being that I can work on an individual piece of geometry (a ...

3D Animation Student Talks About Mental Ray

Friday, February 20th, 2009 Posted in 3D Animation School | 1 Comment »

[gallery] Lately I have been hearing about how now a days an artist has to assume a Renaissance approach towards the field of his or her interest, regardless of what it is. In other words, to excel in a wide variety ...

3D Animation School: ZBrush Polygroups

Wednesday, February 18th, 2009 Posted in 3D Animation School | No Comments »

As a follow up to last weeks ZBrush entry. Today, we looked at ZBrush polygroups which allow modeling artists to organize their character meshes with visual grouping information. Polygroups are a convenient  way to organize your mesh and assist you with ...

3D Animation School Student Nicole Saenz

Thursday, February 12th, 2009 Posted in 3D Animation School, Student & Alumni Activity | 1 Comment »

As supervisor of the character design aspect of the group project, my responsibilities included overseeing the development of the main characters involved in the animation, as well as trying to maintain a uniform look within each individual character due to ...

3D Animation School Teaches ZBrush

Wednesday, February 11th, 2009 Posted in 3D Animation School | No Comments »

This is a post for the 1 year animation 2nd semester group project, which encompasses many disciplines necessary for an animation and visual effects (vfx) career: Today's class was an introduction to ZBrush. ZBrush is a digital sculpting and painting program that ...