3D Animation School: Rendering Cars with Mental Ray
Monday, March 16th, 2009 Posted in 3D Animation School | No Comments »When watching a car commercial one can safely assume that cg cars will be used for many of the shots. Depending of the location different kinds of lighting will be need to be represented, recreating reflections of the surrounding landscape, ...
3D Animation School Student Thoughts
Tuesday, March 10th, 2009 Posted in 3D Animation School, Student & Alumni Activity | No Comments »For our 3D Animation group project, I am doing the character's motion in a number of scenes and making it realistic. At the beginning, it is not easy to make the character lifelike. I had to think about which part of ...
3D Animation Student Andrew Clendenen
Thursday, March 5th, 2009 Posted in 3D Animation School | No Comments »While studying 3D Animation at the New York Film Academy, Andrew Clendenen talks about a group project. Giving a computer animated character facial expression is done with blend shape deformers. They allow the animator to change the shape of an object ...
3D Animation School: Mental Ray & Rendering
Tuesday, March 3rd, 2009 Posted in 3D Animation School | No Comments »The Anisotropic shader simulates a surface that has microscopic grooves, such as compact discs, some Christmas tree ornaments, brushed metal, or satiny cloth. This futuristic Coke can is a prop in the one year group project. We needed to have a ...
3D Animation School: Mental Ray Interpolation
Thursday, February 26th, 2009 Posted in 3D Animation School | No Comments »Mental ray glossy reflections are notoriously expensive to render (expensive in this case meaning taking a long time). In order to optomise the render time it can be advantageous to use "interpolation". In this example the MIA (mental images architectural shader) ...








