New York Film Academy 3D Animation Course

Tuesday, April 21st, 2009 Posted in 3D Animation School | 9 Comments »

What to expect in the first month of the New York Film Academy one-year 3D Animation program and how to plan for it. The first month of our one-year animation program here at the NYFA will be one of the most ...

3D Animation School: Mental Ray Interpolation

Thursday, February 26th, 2009 Posted in 3D Animation School | No Comments »

Mental ray glossy reflections are notoriously expensive to render (expensive in this case meaning taking a long time). In order to optomise the render time it can be advantageous to use "interpolation". In this example the MIA (mental images architectural shader) ...

3D Animation Course: Subtools in ZBrush

Tuesday, February 24th, 2009 Posted in 3D Animation School | 2 Comments »

Subtools are a way of breaking up a model in ZBrush into it's components. There are a number of advantages to using this work flow, a major plus being that I can work on an individual piece of geometry (a ...

3D Animation Course Notes: Camera Projections

Thursday, February 5th, 2009 Posted in 3D Animation School | No Comments »

This post is from the 1 year 3D animation 2nd semester group project, which encompasses many disciplines necessary for a career in animation and visual effects (vfx). Today's class was on camera projections for modeling and textures, we used some stills ...