3D Animation School: Mental Ray & Rendering
March 3rd, 2009 Posted in 3D Animation School
The Anisotropic shader simulates a surface that has microscopic grooves, such as compact discs, some Christmas tree ornaments, brushed metal, or satiny cloth.
This futuristic Coke can is a prop in the one year group project. We needed to have a brushed metal look for the surface so we used a mental ray architectural material (mia) and utilized the anisotropic rollout to create the extended glossy highlights running up the side of the can. We also used a stretched out procedural fractal texture to create a circular brushed metal look rotating around the can.
Knowing how to quickly and efficiently create textures that emulate real world materials is all part of the NYFA animation experience.
By Robert Appleton, instructor of the 3D Animation School.








