3D Animation Course Notes: Camera Projections

February 5th, 2009 Posted in 3D Animation School

camprojection_2

This post is from the 1 year 3D animation 2nd semester group project, which encompasses many disciplines necessary for a career in animation and visual effects (vfx).

Today’s class was on camera projections for modeling and textures, we used some stills that we shot for the group project last weekend. We projected the stills for accurate geometry construction, and we learned how to re-create the SLR camera used in the shoot with a comparable camera in Maya (same focal length, film back etc) and used it to project the stills for accurate geometry construction in the scene. We then projected the image onto the geometry, converted the projections to file textures and fixed them up in Photoshop, it looked quite convincing.

Camera projections are an important element for the integration of cg elements with real world images. Any visual effects reel with these steps showing understanding of camera projection in a breakdown of the animation will be an important part of impressing a potential employer.

Robert Appleton & Boaz Livny, New York Film Academy 3D Animation Instructors

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